#pragma once

#include "Resource.h"

class Texture : public SharableResource
{
public:
	Texture();
	~Texture(void);

public:
	void			   Set( LPDIRECT3DTEXTURE9 texture ) { m_lpD3DTexture = texture; }
	LPDIRECT3DTEXTURE9 Get() { return m_lpD3DTexture; }

private:
	LPDIRECT3DTEXTURE9 m_lpD3DTexture;
};
